Sunday, June 9, 2019
Game Design Plan Essay Example | Topics and Well Written Essays - 1250 words
Game Design Plan - Essay ExampleBut unfortunately, you do not have enough funds and needs someone to help this trip. So, you ask your boss, Mr. X for help, who comes up with a very interesting deal due to his wild craze for puzzle, according to which you, the player, must go through his peculiar(prenominal) area (level of a game), populated with a set number of destructible bricks and you must break all of them using a ball and a paddle, without allow the ball fall to ground if you succeed, then you will get a chance to fly to any one historical place in the human being in this manner, as you tramp predict, for each place, there will be a special area. However, if you, the player, lose then you will have to work for Mr. X for a year without any pay.The core idea of the game is heavily inspired by another, similar game - Smashing (available at http//www.miniclip.com/games/smashing/en/) in which each level has a set number of destructible bricks and the player uses a ball and a pa ddle to break all of them to fit on to the next level if the ball falls below the game area, a paddle is lost.. Even though, this existing game is highly enjoyable however at the same time, there are various aspects that tail assembly be enhanced or added, for example, facilitating the player to select difficulty level, inclusion of distinct expire effects for ball collisions as a means to praise the player for destroying bricks or adding a game-continue feature, therefore, becoming a clear source of inspiration to vary the existing game, without compromising the core notion that made the existing game so enjoyable in the first place.II. Genre and AudienceThe games that are found around the dynamics of a player controlled block, called a paddle or a bat, which hits a ball towards another players bat or game item object are generally categorized under Bat-and-Ball genre. At more specialized level of this genre, those games which are characterized by the addition of a wall of b locks or similar objects, that the player chips away at with the ball as part of the main game-play, are known as Breakout-style game or Breakout dead ringer most of these games highly depends on hand-and-eye coordination and quick reflexes, rather than thought and logic. Some of the notable Breakout Clone games are the Arkanoid series, Circus Atari, Thro the Wall, DX Ball and Block breaker Deluxe. The profusion and notability of such games has been sufficient enough for them to also be referred to by some as a genre in their own right. However, since this is a fairly narrow definition of a genre, it is often not considered as such, but even then so, in the view of above statements, our proposed game can be tagged same as a Breakout-style game, and therefore, can be categorized under Bat-and-Ball genre.Although Smashing is a nice game and both kids and teenagers can enjoy playing it but it might not be the choice for adults as it doesnt have much to offer, especially in terms of c omplexity and involvedness. On the other hand, this game will not only cover the Smashings audience, but will also take care of
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